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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Fri, 10 Feb 2012 09:36:15 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Human Condition Blog</title><link>http://www.hcxdesign.com/human-condition-blog/</link><description></description><lastBuildDate>Wed, 03 Feb 2010 16:34:37 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>Society for Simulation in Health Care</title><dc:creator>Human Condition</dc:creator><pubDate>Tue, 19 Jan 2010 19:28:06 +0000</pubDate><link>http://www.hcxdesign.com/human-condition-blog/2010/1/19/society-for-simulation-in-health-care.html</link><guid isPermaLink="false">313049:3262160:6370545</guid><description><![CDATA[<p>We will be going to&nbsp;<a class="offsite-link-inline" href="http://www.ssih.org/SSIH/SSIH/Home/">IMSH</a>&nbsp;in Phoenix, AZ This weekend. If you are going to be attending and would like to meet please&nbsp;<a href="http://www.hcxdesign.com/human-condition-contact-us/">contact us</a>.</p>]]></description><wfw:commentRss>http://www.hcxdesign.com/human-condition-blog/rss-comments-entry-6370545.xml</wfw:commentRss></item><item><title>Making the invisible, well... visible</title><dc:creator>Human Condition</dc:creator><pubDate>Sat, 09 Jan 2010 00:22:15 +0000</pubDate><link>http://www.hcxdesign.com/human-condition-blog/2010/1/8/making-the-invisible-well-visible.html</link><guid isPermaLink="false">313049:3262160:6274396</guid><description><![CDATA[<p>When implementing new technologies to achieve an innovative outcome we are often in the position of having to explain abstract concepts or ideas that our clients just don't know how to understand. It's not that they can't understand its that they don't have the context. I found these great videos from Touch that visualize RFID (radio frequency identification) fields and show in essence the invisible.</p>
<p><a class="offsite-link-inline" title="Touch" href="http://www.nearfield.org/2009/09/nearness" target="_blank">Touch</a> is a research project that investigates Near Field Communication (NFC), run by Timo Arnall at the Institute of Design at the Oslo School of Architecture and Design in Norway.</p>
<p>This video shows the interaction of multiple objects in a Rube Goldberg device without any of the objects physically touching each other. Only electrical signals, gravity or air cause interaction.</p>
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<p>&nbsp;This video shows the actual usable detection RF field around a RFID reader.</p>
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<p>TED speaker Nick Veasey shows outsized X-ray images that reveal the otherworldly inner workings of familiar objects -- from the geometry of a wildflower to the anatomy of a Boeing 747.&nbsp;</p>
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<p>&nbsp;</p>
<p>I am going to post another video shotly about visualizing magnetic fields with what Alex F lovingly refers to as magic grease.</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.hcxdesign.com/human-condition-blog/rss-comments-entry-6274396.xml</wfw:commentRss></item><item><title>An Asperger's Simulator Brainstorm</title><dc:creator>Human Condition</dc:creator><pubDate>Tue, 04 Aug 2009 21:34:09 +0000</pubDate><link>http://www.hcxdesign.com/human-condition-blog/2009/8/4/an-aspergers-simulator-brainstorm.html</link><guid isPermaLink="false">313049:3262160:4822477</guid><description><![CDATA[<p>The healthcare industry is incredibly prolific in terms of its need for constant innovation and&nbsp;solutions to complex problems. At Human Condition, we try to think of how we can use our expertise in design and multi-sensory simulation to create experiences for those who may lack real life experience. Our latest &ldquo;new idea&rdquo; deals with developing a simulator for the Autism spectrum, and more specifically, the Asperger&rsquo;s community. With this program, our target audience may go beyond that of just the medical community. Since Asperger&rsquo;s is a social disorder, the realm of those affected by the disorder spans further from just Asperger&rsquo;s individuals, their family members, and the healthcare industry. It therefore deserves understanding from outsiders in order to assure the inclusion of autistic people in social environments.</p>
<p><br />Asperger&rsquo;s individuals isolate themselves socially and express difficulty in reciprocating in two-sided friendly exchanges. Their social ineptness creates tension within certain environments, not only for the Asperger&rsquo;s individual but for educators, peers, family members, etc. as well. Everyone is sensitive toward social awkwardness, and we believe that a simulator would help in bridging the social gap between Asperger&rsquo;s individuals and the greater community.</p>
<p><br />It is important that educators know how autistic students think. Encouraging integration of students with disabilities into general K-12 classrooms is crucial in promising autistic children a better chance at normalcy in the real world. Further isolation and lack of integration could worsen their already prominent social inept tendencies. In order for such integration to be successful, educators must understand the thought process of an autistic mind so they can then evaluate how to communicate effectively with such students. With our experience in making multi-sensory simulators, we could build a human experience device to help teachers navigate an Asperger&rsquo;s mind.</p>
<p><br />Isolation is outdated in an age of social networking. Asperger&rsquo;s individuals have a lot to offer our workforce, considering their ability to focus intently on one area of interest. They just require the patience and understanding of others.</p>]]></description><wfw:commentRss>http://www.hcxdesign.com/human-condition-blog/rss-comments-entry-4822477.xml</wfw:commentRss></item><item><title>The importance of realtime simulation</title><dc:creator>Human Condition</dc:creator><pubDate>Sat, 09 May 2009 18:17:13 +0000</pubDate><link>http://www.hcxdesign.com/human-condition-blog/2009/5/9/the-importance-of-realtime-simulation.html</link><guid isPermaLink="false">313049:3262160:3930809</guid><description><![CDATA[<p>One of the key challenges in developing a complex multi-sensory simulator like the&nbsp;<span><a title="Simulation of Heart Failure - Astra Zeneca &quot;Heart FX POD&quot;" href="http://www.hcxdesign.com/heart-failure-simulator/">Heart FXPod</a></span>&nbsp;is in controlling the devices that need to trigger events at the appropriate time during the media and respond to user input from external devices, such as foot pedals, in real-time. We need this to&nbsp;happen; with as little latency as possible, from when an event is called to the execution of&nbsp;the&nbsp;event, and the feedback to verify the event executed&nbsp;correctly.</p>
<p>Imagine&nbsp;if your mouse had a&nbsp;half-second&nbsp;delay every time you moved it with your hand. The on-screen pointer would be behind your input and maddeningly frustrating. A delay of only 150&nbsp;milliseconds&nbsp;is&nbsp;enough&nbsp;time for your brain to question weather or not the&nbsp;mouse&nbsp;is&nbsp;actually&nbsp;even working.</p>
<p>We design all of our systems so that as little latency as possible is introduced giving participants as near-to-life experience as&nbsp;they&nbsp;would expect.</p>]]></description><wfw:commentRss>http://www.hcxdesign.com/human-condition-blog/rss-comments-entry-3930809.xml</wfw:commentRss></item><item><title>Why disease simulation?</title><dc:creator>Human Condition</dc:creator><pubDate>Sat, 09 May 2009 18:16:32 +0000</pubDate><link>http://www.hcxdesign.com/human-condition-blog/2009/5/9/why-disease-simulation.html</link><guid isPermaLink="false">313049:3262160:3930804</guid><description><![CDATA[<p>Developing simulators to simulate disease states, while creating a captive media conduit for messaging, is a unique way for medical schools, health organizations, and pharmaceutical companies to promote and educate disease treatment and awareness of symptoms. There is a quantifiable difference between reading about a symptom or side effect and experiencing it first-hand through an immersive simulator.</p>
<p>Captivating storytelling is one of the most important elements of a successful simulation experience, allowing the participant to become more empathic and aware of all of the ailments a patient would be experiencing. Creating a compelling story arc allows the participant go through different stages of a given disease and experience the progression of symptoms as well as the regression with the correct treatments.</p>
<p>When designing a simulation you always have to take into consideration all of the elements that will truly immerse and not distract the participant such as: temperature, motion, light, wind, scent, participant position (sitting, standing, prone), live action or CG media and audio.</p>
<p>A simulator can reside in a briefcase or backpack when deployment requires ease of portability or multiple units in the field. For larger simulations, a permanent venue can be designed with ancillary facilities, such as training or briefing areas. When mobility is needed for a larger simulation,&nbsp;specially-designed simulation vehicles can be built to accommodate the simulation, as well as waiting areas and pre/post experience briefings. The mobile simulator can also provide a large canvas for awareness campaigns, as a 53' truck also acts as a giant moving billboard.</p>
<p>Other ideas for immersive disease simulators include:</p>
<p>Asthma, diabetes, glaucoma, Parkinson's, migraine, schizophrenia, bipolar disorder, macular degeneration, obesity, phobias, epilepsy, anxiety, insomnia, and while not a disease, our most requested; pregnancy.</p>]]></description><wfw:commentRss>http://www.hcxdesign.com/human-condition-blog/rss-comments-entry-3930804.xml</wfw:commentRss></item><item><title>New immersive technologies</title><dc:creator>Human Condition</dc:creator><pubDate>Fri, 06 Feb 2009 18:37:30 +0000</pubDate><link>http://www.hcxdesign.com/human-condition-blog/2009/2/6/new-immersive-technologies.html</link><guid isPermaLink="false">313049:3262160:2976314</guid><description><![CDATA[<p>We are often asked about what is the next device or technology on the horizon that can help provide a compelling and completely unique immersive experience. When we recommend technology it is to solve a need, never for the sake of the technology being cool alone.</p>
<p>The state of technologies for displays and human interacting is in an interesting place, because of the economic downturn of the early part of the 21 st century we are seeing the result of a lack of innovation industry wide. Wireless, touch, networks, computing power are all at a level of maturity that the applications are dwindling behind.</p>
<p>The prevalence of multi-touch devices and implementations have been breed from a single idea, and much like the mouse the technology and interface have now be come quite standard. Pinch to zoom out, flick a finger left or right to pan. The real innovation comes when more designers and developers embrace the other possibilities such as musical instruments and control interfaces for existing products. Child safety devices can be developed to only unlock after a series of coordinated moves requiring a high level dexterity.</p>
<p>Here is a brief over view of some interesting technologies we are working with now:</p>
<h3>Non-invasive EEG emotion tracking</h3>
<p>How would you like to be able to know if your customer or viewers are truly enjoying your program or are affected by your advertising message? Imagine that your are able to print a report of&nbsp;what&nbsp;your audience is feeling every second that they view your material. Did&nbsp;they&nbsp;grimace&nbsp;or smile when&nbsp;the&nbsp;saw&nbsp;the mother&nbsp;cuddle&nbsp;her young child in a blanket surrounded in a filed of&nbsp;daises during your latest detergent&nbsp;commercial?</p>
<p>Emotion, cognition and&nbsp;engagement can be tracked through hte use of&nbsp;EEG&nbsp;which&nbsp;measures&nbsp;brain-waves, and can create data sets that when analyzed&nbsp;display&nbsp;emotional&nbsp;signatures.&nbsp;Pleasure, fear,&nbsp;anxiety, sadness, anger, are some of the emotional&nbsp;signatures&nbsp;that&nbsp;can&nbsp;be tracked.</p>
<h3>Facial recognition with eye and head tracking</h3>
<p>The human&nbsp;face&nbsp;can be tracked with lasers,&nbsp;infrared&nbsp;cameras, or traditional video cameras with each having a&nbsp;different&nbsp;benefit for specialized applications. By tracking the human face we can&nbsp;detect&nbsp;eye&nbsp;movement&nbsp;to track where a viewer is looking within a scene or display. This gives us&nbsp;valuable&nbsp;data for&nbsp;usability&nbsp;studies, evaluating designs and determining&nbsp;attention&nbsp;spans.</p>
<p>Demographic profiling can be created by&nbsp;serving&nbsp;custom media to&nbsp;different&nbsp;audiences once&nbsp;their&nbsp;age range and sex has been&nbsp;determined&nbsp;by&nbsp;the&nbsp;tracking system. This can be determined in seconds and when&nbsp;properly&nbsp;integrated&nbsp;can create a seamless experience where the viewer is not aware that&nbsp;they&nbsp;are being profiled.</p>
<h3>Laser scanning&nbsp;systems for&nbsp;data&nbsp;visualization</h3>
<p>Laser scanning&nbsp;allows images to be created from actual 3D space and then manipulated with in the processing system to&nbsp;allow&nbsp;realtime&nbsp;panning, zooming, and fly&nbsp;troughs&nbsp;of the location or object scanned. With laser scanning a tremendous&nbsp;amount&nbsp;of time is saved because the scene or&nbsp;object&nbsp;does not have to be created by hand. What would take a traditional&nbsp;artist&nbsp;several weeks can be&nbsp;completed&nbsp;by a laser scan in minutes or&nbsp;hours. See the new&nbsp;Radiohead&nbsp;video below that&nbsp;used&nbsp;the data&nbsp;visualization&nbsp;of the raw 3D data. 3&nbsp;different&nbsp;styles of 3D scanners are used for the making of this music video.</p>
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<h3>Auto-stereoscopic&nbsp;displays (3D without glasses)</h3>
<p>The idea of 3D displays with out the&nbsp;use&nbsp;of&nbsp;glasses&nbsp;has been the holy&nbsp;grail&nbsp;of main stream 3D deployment.&nbsp;There&nbsp;are&nbsp;several technologies that are now reaching a&nbsp;teenage&nbsp;state of&nbsp;maturity. By that we mean are still cranky and&nbsp;rebellious&nbsp;but getting closer to an&nbsp;acceptable&nbsp;age of&nbsp;maturity.</p>
<p>Layered LCD stacks are one of the designs that are promising to provide compact fairly&nbsp;inexpensive&nbsp;displays. Each layer in a a&nbsp;layered&nbsp;LCD sandwich can display a&nbsp;direct&nbsp;image creating the parallax effect and the&nbsp;other&nbsp;layers&nbsp;create a variable&nbsp;mask or&nbsp;aperture&nbsp;that revels only a&nbsp;certain&nbsp;slice of&nbsp;the&nbsp;images, giving&nbsp;the&nbsp;viewers&nbsp;eyes&nbsp;a&nbsp;small&nbsp;field of view. This delivers slightly&nbsp;different&nbsp;imagery to each of the viewers eyes creating a 3D image.</p>
<p>Spinning mirror scanning 3D displays create the 3D&nbsp;effect&nbsp;by projecting through an&nbsp;extremely&nbsp;high sped digital projector on to a spinning array of&nbsp;mirrors. The mirrors reflect a specific slice of the projected imagery to the viewers eyes&nbsp;creating&nbsp;the 3D effect see below. This is a very good effect and is quite effective.</p>
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<h3>Wet lenses</h3>
<p>There are&nbsp;certain&nbsp;oils when electrostaticly&nbsp;charged change&nbsp;their&nbsp;surface tension and density, this change of the oils property&nbsp;allows&nbsp;for the creation of variable lenses.&nbsp;When&nbsp;combined&nbsp;with an&nbsp;eye-tracking&nbsp;system and&nbsp;auto-focusing&nbsp;mechanism&nbsp;we can crete glasses that&nbsp;change&nbsp;their&nbsp;focus to simulate&nbsp;different&nbsp;conditions of&nbsp;ocular&nbsp;degeneration. This could also mean that you have one set of&nbsp;glasses&nbsp;that change&nbsp;prescriptions&nbsp;on the fly.</p>]]></description><wfw:commentRss>http://www.hcxdesign.com/human-condition-blog/rss-comments-entry-2976314.xml</wfw:commentRss></item></channel></rss>
